Rules
DEFAULT RULES (specific match rules for each event can be found on the tournament overview rules tab)
Information :
About theSGL.
theSGL.com draws from two main areas in our quest to bring you the finest gaming environment possible - the CALeague of North America which has set the standard for competitive online gaming and the football league and cup tournaments of the world. We strive to listen to what the participants want from their games and do our best to offer just that. We denounce abuse, racism and have successfully run friendly yet competitive online and LAN leagues, cups and other tournaments since 2004
About these rules.
Teams, managers and participants must be aware of these rules and abide by them to ensure their continued place within theSGL. Failure to comply and respect the rules here within may lead to suspension, loss of points or even permanent removal from the league. Ignorance of the rules is no defence for transgressions against them and it is a players responsibility to ensure they are familiar with the rules and further to that it is a clan leaders or managers job to ensure that the players within their team are aware of the rules. If you are unsure about any of these rules or feel you need clarification on any aspect of them, then it is your responsibility to seek such clarification from an admin.
Player Eligibility :
Player registration.
A player must be registered on the website www.theSGL.com and have a profile that includes at least the minimum details required (a registration will not be possible without meeting this requirement).
Player accounts.
A player profile registered using an alias, avatar or logo that is considered offensive by an admin will be amended and a message sent to that user explaining why. Should the name then be replaced by another offensive (or the same) alias then that player is likely to be banned immediately without further consultation.
Player game types.
A player can only be registered for any one team for any one game type. For example a player may not be registered for two different teams that play Call of Duty 4. This applies to all teams in all game types. It makes no difference if the teams compete in different divisions or even in different league seasons, if they play the same game then you may not be registered for multiple clans. A player may freely register for teams who play different game types however.
Player account security.
A player is responsible for their own unique id account. This is to say using CoD4 as an example, if your PBGUID account is subject to an upheld accusation of cheating that we do not care who was using that account at that time it will be the person holding that registered account and the account itself that will be banned. It is up to the holder of the account to ensure it’s security. No debate or discussion will be entered into on this subject. If you make public or allow details of your account to be shared by a third party then you leave yourself open to this possibility and it is your duty to either keep the account personal to yourself or deal with the repercussions of failing to do so.
A player's theSGL account is also subject to the same process outlined above. It is highly recommended that a player has a different log in password to their unique id account. If your theSGL account details become known by a third party then you should immediately change the password on the said account. Where you are unable to do so then contact and admin who will attempt to secure the account on your behalf and inform you of the new log in details. A site member is considered to be responsible for all content posted by that account and also for the content of any screenshots that may be captured from that account on the SGLac system. Neither theSGL nor its admins are responsible for your account security nor will we ever ask for your unique account log in details or your theSGL account log in details.
Player waiting time.
After registration to a team the player in question will not be eligible to take part in any theSGL official match for that team for a period of seventy hours unless otherwise specified by a senior admin - for eg, the first week of league events we generally allow anyone on the roster to take part as long as they are added before the scheduled time the match was due to begin.
Right to registration.
TheSGL reserves the right to deny registration or remove any player from theSGL at any time with or without given reason.
Team eligibility :
Team registration.
A team must be registered on the website www.theSGL.com and have a profile that includes at least the minimum details required (a registration will not be possible without meeting this requirement).
Team accounts.
A team profile registered using an alias or clan logo that is considered offensive by an admin will be amended and a message sent to the registrant explaining why. Should the name then be replaced by another offensive (or the same) alias then that team is likely to be banned immediately without further consultation along with any and all members of that team deemed to be responsible and of “leader” status.
Team account security.
The team account is administered and controlled by the person orginally registering that team. That user may elect to promote a fellow clan member to leader status at that point they no longer have full contol of that team and leave themselves open to a team takeover which would be handled as decribed in rule 7.03
Right to registration.
theSGL reserves the right to deny registration or remove any team from theSGL at any time with or without given reason.
Banned players.
Players that are subject to suspension or ban from theSGL who attempt to take part under another identity or account will be removed from theSGL permanently. Further to this a team who allow such a player to take part in their theSGL competitive play may be deemed complicit and in some cases removed also - with suspensions and or bans being attached to the accounts of the playing members of the said team. Another possible outcome of the use of such a player may well be a points deduction against the team involved.
Disciplinary measures.
Disciplinary measures may be levelled against teams or players who are in breach of the rules laid out here which may include but will not be limited to a suspension of an arbitrary length, a total ban from all theSGL competition forever or the removal of points a team has gained in a theSGL event.
SGLac :
About SGLac. (SGLac can be downloaded here)
SGLac is a client side program that achieves several things. Firstly it will capture a random number of screenshots from a player taken at random intervals during use. Secondly it will perform a scan of the user machine local memory and compare processes found against a list of known cheat programs. SGLac will also upload a copy of the users cfg for public view. All users will be subject to a graphics bit detection and clients running less than 32bit will be diconnected from the SGLac enforced servers.
Screenshot upload.
Screen capture will commence when you enter the game. A random number of screenshots will be captured at random intervals and stored locally on your machine until you exit the game. At this point SGLac will then upload the shots to our website where they will be viewable on your player profile page. Whilst every effort is made to avoid out of game screenshots being taken it must be noted that a very small number of out of game (desktops for e.g.) screenshots are captured accidentally. Whilst a user should take every care to remove from view any personal or security compromising items from view we will do our best to remove individual screenshots that you may bring to our attention. Due to the secure nature of the image storage we have in place this is not an instant process though we will make effort to remove the item at the earliest opportunity. Ine view of the possibility outlined above we recommend rcon commands are entered through HLSW or similar program and not via the in game console which is subject to screen capture.
Configuration file upload.
Certain game types (currently the steam based games only) will have their player cfg files checked and placed on public display in the same manner as the screenshots Whilst a user should take every care to remove any personal or security compromising items from the player cfg file we will do our best to remove individual cfg’s that you may bring to our attention. Due to the secure nature of the image storage we have in place this is not an instant process though we will make effort to remove the item at the earliest opportunity.
Active cheat detection.
SGLac will scan your local memory processes and compare them to a list of known cheat programs. SGLac will not scan or check any area of your local storage or any of the files contained therein neither will it make the results of the local memory process check public to anyone including theSGL admin team unless a positive match is made or cheat detected at which time this information will be made known to only the senior admins.
SGLac required servers.
On an SGLac compulsory server a player will be kicked if that player is not running the SGLac client program. You can request your server to be SGLac enabled from this page (A small fee is payable as described on the page, however all Dustworld customers may request SGLac as a free service.
Players may also take advantage of a one time fee which will enable them to use SGLac on any server they wish whever they wish.
Intellectual property :
Casting matches
All theSGL sanctioned matches are the property of theSGL.com and we reserve the right to broadcast, report and promote the fixtures and content of these matches however we see fit. Any team wishing to broadcast in any way the content of a theSGL sanctioned match must first seek and obtain permission from a head admin of theSGL.com. You will not copy, download, reproduce, republish, frame, broadcast, transmit in any manner whatsoever, any material or player created content from theSGL.com except as is strictly necessary for your own personal non-commercial home use.
All copyright, trade marks and all other intellectual property rights in all material or content supplied as part of theSGL.com shall remain at all times vested in Us or Our licensors. You are permitted to use this material or content only as expressly authorised in writing by Us or Our licensors. You will not, and You will not assist or facilitate any third party to, copy, reproduce, transmit, distribute, frame, commercially exploit or create derivative works of such material or content.
Current approved broadcasters of theSGL content are limited to Team Sportscast Network, UK_Radio and Oxygen radio. Unauthorised broadcast of matches by other parties will lead to matches being declared void.
Disputes :
General dispute information.
Disputes are not a public matter and should only be handled by an Admin. Teams found posting disputes on public forums will be punished. A formal dispute must be filed within 72 hours of the match
If POV demos are requested by an admin and are not available due to corruption (unless server crash in which case it is expected that you immediately record a NEW demo on reconnection to the server) or if rounds are missing expect a suspension or ban. Team points may also be forfeit in certain cases
You may only dispute one player at a time on a player by player basis. If you suspect multiple players of cheating, individual disputes should be made with evidence.
Before you can submit a legitimate dispute you must have watched the HLTV demo of the match, watching the player in. Make a list of the rounds and moments in question e.g. “Round 1 – Looks at player through wall and pops out when player X takes a flash out. Round 5 – Reacts to flash before he can see it.” The more examples you give, the more seriously your dispute will be taken. Once a dispute has been filed, the dispute review team will request the player in question’s POV demo (if not already requested by the match admin) and analyse the demo.
The dispute review panel decision shall be final in all instances.
Suspensions, bans and points deduction.
Players who are accused of cheating outside theSGL and are brought to our attention will be investigated and may be suspended or banned from theSGL competition. The evidence required for such a censure will be equal and exact to the evidence required by www.steambans.com and even then will be subject to considered opinion by our admin team.
Persons bringing to our attention false accusations may be subject to disciplinary measures themselves. We do not take lightly a person who deliberately sets out to discredit another player intentionally.
Players caught cheating within a theSGL competitive match will be banned forever from all theSGL events (be they online or indeed at LAN). Such a player or team incorporating that player found to be subsequently taking part in theSGL events will be subject to the penalties as described in 3.05 Banned players.
For certain infringements and at the admins discretion where rules have been broken or repeatedly ignored a points deduction may be awarded against an offending team
Convention :
theSGL.com
The league shall be known as “The Suicide Gaming League” which we abbreviate to “theSGL”
Definition of admin.-
An admin will be deemed as being a person appointed by theSGL to officiate in matters relating to theSGL
Rule update.
We reserve the right to change any or all of these rules at any time. You should keep checking the rules to ensure you don’t breach them. If you see anything you believe to be incorrect or missing please inform a league admin.