
Counter-Strike 1.6 Rules
For online qualification standard theSGL counter Strike 1.6 rues apply except where superceded or amended below.
ARTICLE 1. COUNTER-STRIKE
The Electronic Sports World Cup 2010 uses the game Counter-Strike 1.6 (Valve) in 5 versus 5 in-game players.
ARTICLE 2. REGULATION
The rules and regulations of Counter-Strike discipline are decided and written by the Regulation Committee (RC) of Games-Solutions. This committee reserves the right to modify the rules and regulations from time to time without notice. It is encouraged to review these rules and regulations from time to time in order to be apprised of any changes.
ARTICLE 3. ENFORCEMENT
The present regulation will be used during Electronic Sports World Cup 2010 national preliminaries.
ARTICLE 4. MATCH FORMAT
This chapter describes the different match format which may be used during a sanctioned tournament. The choice of the match format is at the sole discretion of the tournament organizer according to his tournament structure.
ARTICLE 5. SINGLE-GAME
A “single-game match” is played in a single game and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist, and score one point by winning one in-game round. The winner of a game is the first team which scores 16 in-game rounds. The winner of a match is the team that has won one game.
During single or double elimination bracket if both teams are tied at the end of the two half-times, overtimes are played until a winner is declared. Such overtimes are composed of 2 half-times of 3 in-game rounds and use particular game settings (see Game Settings article 3.05).
ARTICLE 6. BEST-OF-THREE GAMES
A “best-of-three games” is played in two or three games and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist, and score one point by winning one in-game round. The winner of a game is the team that has won the most points at the end of the two half-times. The winner of a match is the team that has won two games.
If both teams are tied at the end of the two half-times of a game, overtimes are played until a winner is declared. Such overtimes are composed of 2 half-times of 3 in-game rounds and use particular game settings (see Article 13).
ARTICLE 7. TIE-BREAKER MATCH
A tie-breaker match is played as a “single-game match”.
ARTICLE 8. GAME VERSION
The competition uses the “Halflife – Counterstrike v1.6” video game with the ESWC official GUI (downloadable at http://www.eswc.com/rules/fr/counter-strike/eswcgui_2010.rar) and opposes two teams of 5 in-game players.
The following settings must be used on the player’s PC:
- - Brightness maximum of 50%
- - Digital Vibrance maximum of 50%
- - Contrast maximum of 50%
- - Sharpening 0
- - Gamma maximum of 70%
The use of external software which allows to modify graphics card settings under a match is forbidden. The use of another graphic setting will result in a sanction.
ARTICLE 10. PLAYER SETTINGS
The following CVAR settings must be used by players:
- - ex_interp 0.01 LAN
- - cl_lc 1
- - cl_lw 1
- - cl_pitchspeed 225
- - cl_showevents 0
- - cl_movespeedkey 0.52
- - cl_updaterate 101
- - cl_cmdrate 101
- - gl_picmip 0
- - cl_pmanstats 0
- - net_graph 0
- - gl_monolights 0
- - gl_polyoffset 0.1 to 4
- - gl_max_size higher than 128
- - fastsprites 0
- - lightgamma 2.5
- - texgamma 2.0
- - s_show 0
- - s_a3d 0
- - r_speeds 0
- - rate 25000
All other CVAR settings in the configuration files may be changed if they do not give to the player an unfair advantage comparable to a cheat. The use of an unfair CVAR setting comparable to a cheat will result in a sanction.
ARTICLE 11. RESTRICTION
Players may not bring, install or use any external software or hardware that inter-acts in-game, any form of modification that would alter the game or allow a player to execute automatically more than one in-game action, or any configuration file, unless expressly authorized by a tournament official.
ARTICLE 12. SERVER SETTINGS
The following game settings will be used by default:
- - sv_lan 1
- - sv_lan_rate 25000
- - sv_maxupdaterate 101
- - sv_maxspeed 320
- - sv_airaccelerate 10
- - sv_maxrate 25000
- - sv_minrate 8000
- - sv_aim 0
- - sv_cheats 0
- - sv_airmove 1
- - sv_allowupload 1
- - mp_ghostfrenquency 0.1
- - mp_fadetoblack 1
- - mp_autokick 0
- - mp_hostagepenalty 0
- - mp_tkpunish 0
- - mp_c4timer 35
- - mp_roundtime 1.75
- - mp_freezetime 10
- - mp_chattime 10
- - mp_startmoney 800
- - sv_bounce 1
- - sv_clienttrace 1
- - sv_clipmode 0
- - sv_friction 4.000
- - sv_gravity 800
- - sv_stepsize 18
- - sv_stopspeed 75.000
- - sv_wateraccelerate 10
- - sv_waterfriction 1
- - mp_autoteambalance 0
- - mp_limitteams 0
- - mp_friendlyfire 1
- - mp_forcechasecam 2
- - mp_chasecam 1
- - mp_friendly_grenade_damage 1
- - mp_allowmonsters 0
- - mp_timelimit 0
- - mp_maxrounds 15
- - mp_winlimit 0
- - mp_buytime 0.25
- - mp_flashlight 0
- - mp_logfile 1
- - mp_logmessages 1
- - mp_mirrordamage 0
- - log on
- - sys_ticrate 10000
- - fps_max 200
- - pausable 1
ARTICLE 13. SERVERS SETTINGS IN OVERTIME
The following game settings will be used specifically for overtime half-times:
- - mp_startmoney 16000
- - mp_maxrounds 3
ARTICLE 14. MAPS LIST
The following maps may be used for the tournament:
- - de_dust2* (drax version)
- - de_inferno
- - de_nuke* (drax version)
- - de_train* (drax version)
- - de_tuscan*
* These maps are available for download on the ESWC official ftp site:
- - http://www.eswc.com/rules/fr/counter-strike/flashbug_mappack_by_drax.zip
- - http://www.eswc.com/rules/fr/counter-strike/de_tuscan.zip
ARTICLE 15. STRUCTURE AND PLANNING
Matches are played according to the tournament structure and the schedule provided by the tournament officials. Participants are encouraged to keep themselves informed about the schedule in order to avoid any delay or default loss.
ARTICLE 16. TEAM CAPTAIN
Before the start of a match each team must introduce his team captain to the tournament officials. It can be one of his 5 players or his official coach. The team captain must remain the same person during the entire tournament. The team captain is the person in charge of his team toward the tournament officials. He has to do the map and side choice before a match, official complaint or any other problems to tournament officials.
ARTICLE 17. MAP CHOICE FOR A SINGLE-GAME MATCH
For a match in “single-game match” the map choice must respect the following procedure:
- - Team A removes one of the 5 maps
- - Team B removes one of the 4 remaining maps
- - Team B removes one of the 3 remaining maps
- - Team A removes one of the 2 remaining maps
The match is played on the map which wasn’t removed by the teams. The team A and team B are determined by a coin toss. The side is chosen automatically by the game server or by a coin toss. For overtime the team which ended as terrorist during the regular match has to start as terrorist again.
ARTICLE 18. MAP CHOICE FOR A BEST-OF-THREE GAMES MATCH
For a match in “best-of-three games” the map choice must respect the following procedure:
- - Team A removes one of the 5 maps
- - Team B removes one of the 4 remaining maps
- - Team B chooses one of the 3 remaining maps
- - Team A chooses one of the 2 remaining maps
The match is played on the two maps chosen by the teams and starts on the team B choice. The last map will be used as third map if both teams win one map during the match. The team A and team B are determined by a coin toss. The team which played his map can choose his side. If a third map has to be played, the side is chosen automatically by the game server or by a coin toss. For overtime the team which ended as terrorist during the regular match has to start as terrorist again.
ARTICLE 19. MATCH START
An official match may only be started and played when a referee has given the signal to start it. Any match started without approval of a referee will be considered as a non-official match. When a match involves the players to be ready, players have one (1) minute after the signal to be ready and start the match.
ARTICLE 20. COMMUNICATION
During an official match, players may not communicate with people not involved in the match even when there are pauses in the game. People involved in the match are the players of each team, the coach, and the tournament officials.
ARTICLE 21. MATCH STOPPED
Players are not expected to leave an official game in progress unless it is authorized by the match format or it has been expressly authorized by the tournament officials.
ARTICLE 22. MATCH INTERRUPTED
If a match is involuntary interrupted (player crash, server crash, network cuts …) the tournament officials may decide to replay the match according to the following rules:
- If the problem took place before the end of the first round for a player still alive in-game, the whole half-time will be replayed.
- If the problem took place after the end of the first round, the half-time will be continued with the number of remaining rounds, and the scores of the interrupted half-time will be added to the new half-time. The start money will be set to 5000$ for each team.
If one of the players crashed or is disconnected, he must come back as quickly as possible. A team may “pause” the game at the end of current round to allow the player to come back. A team can’t “pause” the game during the current round unless it has been expressly authorized by the tournament officials.
ARTICLE 23. INVESTIGATION REQUEST
When a team estimates being a victim of rules violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over, the team captain may officially ask for an investigation to tournament officials. It is strongly advised to provide valuable information that may help the tournament director in his investigation. Unjustified and repetitive use of this right may be sanctioned.
ARTICLE 24. SCORE VALIDATION
For a match both team captains have to report the match score to the tournament officials and sign the report match paper. After signing the report match paper a team can’t comeback on the score and ask for a complaint.
ARTICLE 25. FORBIDDEN BEHAVIOR
A team may be cautioned and receive a warning if one of his players commits any of the following offences:
- - Refuses to follow tournament officials instructions.
- - Arrives late at his convocation schedule.
- - Shows dissent by word or action.
- - Uses insulting language and/or gestures.
- - Is guilty of unsporting behavior.
ARTICLE 26. FORBIDDEN ACTIONS
The following actions are strictly prohibited during a game and will result in a 3 rounds loss which will be deducted at the end of the match, and a warning:
- - Using console is forbidden.
- - Using pause during a round is forbidden (it is authorized a the end of a round or during a freeze time).
- - Any form of script is forbidden.
- - Using bugs which change the game principle (i.e. spawn bugs) is illegal.
- - Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
- - "silent bombs" (i.e. the planting of a bomb which doesn't make a sound ) are illegal.
- - Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple. Players are needed to defuse.
- - Defuse a bomb through a wall, a roof, or any other element of the map is forbidden.
- - Boosting with the help of team mates is allowed in general, but it is forbidden in places were the textures, walls, ceilings, floors become transparent or penetrable. For more information read the map specific bugs section.
- - “Fireboost” (i.e firing below a player to push him) is strictly illegal.
- - “Flashbugs” are forbidden.
- - Throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed.
- - “Mapswimming“ or „Floating“ is illegal.
- - “Pixelwalking“ is illegal (Sitting or standing on invisible map edges)
- - Binding “+duck“ to the mouse wheel is forbidden.
ARTICLE 27. FORBIDDEN POSITIONS
The following actions are strictly prohibited during a game and will result in a 3 rounds loss which will be deducted at the end of the match, and a warning:
- On map de_dust2:
- - http://www.eswc.com/rules/fr/counter-strike/de_dust21.jpg
- - http://www.eswc.com/rules/fr/counter-strike/de_dust22.jpg
- - http://www.eswc.com/rules/fr/counter-strike/de_dust23.jpg
- On map de_inferno:
- - http://www.eswc.com/rules/fr/counter-strike/de_inferno.jpg
- On map de_nuke:
- - http://www.eswc.com/rules/fr/counter-strike/de_nuke1.jpg
- It is allowed to have multiple players on this box on the following position on map de_dust2, but they cannot be on top of each other:
- - http://www.eswc.com/rules/fr/counter-strike/de_dust24.jpg
- Watching underneath the walls is not allowed on de_train and de_dust2:
- - http://www.eswc.com/rules/fr/counter-strike/de_train.jpg
- - http://www.eswc.com/rules/fr/counter-strike/de_dust25.jpg
ARTICLE 28. AUTHORIZED ACTIONS
The following actions are authorized during a game:
- - There is no restriction on amount of grenade bought.
- - Bunny hopping is allowed without script.
- - Silent run is allowed without script.
- - Using “+duck” behind a box is authorized.
5.02 SANCTION
A team may receive a sanction if one of his players commits any of the following offences:
- - receives more than one warning
- - is guilty of violent conduct
- - uses any unlawful or unfair proceedings
- - mislead or dupe any tournament official
- - is not present at his match schedule
- - violates a rule of this regulation
A team which received a sanction loses automatically its current map, or the next if the offence isn’t made during a match.
5.03 SENT OFF
After study of a sanction by the competition manager and the tournament director, a sanctioned team may be subject to additional sanctions such as multiple default loss, disqualification of the team, and banishment of next year’s competition.
A disqualified team will automatically lose all his next matches by default and loses all rights and prizes that would have been awarded. In a group stage, the previous matches’ results within the group are cancelled and are also lost by default. All points won or lost are backwardly re-distributed.