This cfg might help:
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_cmdbackup "2"
cl_cmdrate "51"
cl_idealpitchscale "0.8"
cl_latency "-29.0521"
cl_minmodels "0"
cl_rate "9999.6666"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "9999"
cl_updaterate "51"
cl_vsmoothing "0.05"
ex_interp "0.02"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
fastsprites "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "1"
gl_overbright "1"
gl_max_size "64"
gl_pollyoffset "9999"
gl_spriteblend "0"
gamma "101"
rate "10002.2451"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// Setinfo
setinfo "cl_updaterate" "101"
setinfo "rate" "25000"
// Rate hacks
alias "lr" "rate 7500; setinfo rate 25000; cl_updaterate 35; setinfo cl_updaterate 101; cl_cmdrate 35; ex_interp 0.1"
alias "hr" "rate 25000; setinfo rate 25000; cl_updaterate 101; setinfo cl_updaterate 101; cl_cmdrate 101; ex_interp 0.01"
alias "+atk" "hr;+attack"
alias "-atk" "lr;-attack"
bind "mouse1" "+atk"
// Toggles Spriteblend on mwheelup
alias "sprblon" "echo Spriteblend On; gl_spriteblend 1; bind mwheelup sprbloff"
alias "sprbloff" "echo Spriteblend Off; gl_spriteblend 0; bind mwheelup sprblon"
bind "mwheelup" "sprblon"
// Netgraph toggle on F3
alias "ngon" "developer 1; echo Net Graph on; developer 0; net_graph 3; bind F3 ngoff"
alias "ngoff" "developer 1; echo Net Graph off; developer 0; net_graph 0; bind F3 ngon"
// Showfps toggle on F4
alias "sfon" "developer 1; echo Show Fps on; developer 0; cl_showfps 1; bind F4 sfoff"
alias "sfoff" "developer 1; echo Show Fps off; developer 0; cl_showfps 0; bind F4 sfon"
// Invisible gun on fire
alias "+invis_attack_view" "r_drawviewmodel 0; +attack; adjust_crosshair"
alias "-invis_attack_view" "adjust_crosshair; -attack; r_drawviewmodel 1"
// Gun-hand change on strafe
alias "+strafe_left" "cl_righthand 0;+moveleft"
alias "-strafe_left" "-moveleft"
alias "+strafe_right" "cl_righthand 1;+moveright"
alias "-strafe_right" "-moveright"
bind "a" "+strafe_left"
bind "d" "+strafe_right"
// Duck toggle
//alias "duck_on" "+duck ; bind space duck_off"
//alias "duck_off" "-duck ; bind space duck_on"
// Clear Menus + Stopsound
alias "+useclr" "+use; mclr; stopsound"
alias "-useclr" "-use"
alias "mclr" "slot10; wait; wait; slot10"
// Snapshot for scores
alias scoreboard_snap "+showscores ; wait ; snapshot ; wait; -showscores"
// Dynamic Crosshair (Dynamic - so smaller - when crouched, off when standing)
bind "ctrl" "+dynduck"
alias "+dynduck" "+duck; cl_dynamiccrosshair 1"
alias "-dynduck" "-duck; cl_dynamiccrosshair 0"
// BENNY HILL MUSIC (must have benny hill wav for this to work DUH)
alias +PlayWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord"
alias -PlayWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord"
alias StartWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV StopWAV"
alias StopWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV StartWAV"
alias ToggleWAV "StartWAV"
bind "ins" "+PlayWAV"
bind "del" "ToggleWAV"
Edited by willyfantastic on 17/09/08 1:22pm