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24/11/15 5:53pm
who actually plays csgo? serious question lol
24/11/15 11:08am
https://www.youtube.com/watch?v=IXStS-sZbY8 a little 5 man i pulled of on the weekend
23/11/15 2:44am
yes cammy should cope fine. Its the only server on the dedicated.
22/11/15 7:10pm
hey enjoi i want you to know that i walked through my house with a fucking golf club bc of u
22/11/15 4:49pm
cuz most servers I've seen lag like fuck when it comes to like 20/32 or whatever the var keeps spiking except fragshack
22/11/15 4:48pm
You tried testing the server with 32 players tho?
21/11/15 11:10am
20/11/15 10:48am - theSGL Deathmatch Server - Add up to your favs!
20/11/15 10:39am - theSGL Deathmatch Server - Add up to your favs!

SGLAC & Privacy

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The following reason was given:
Wed 4th May 2011 3:29pm
SGLP: 100
Posts: 1 (0 a day)
Reputation: 0 You have already voted on this user
Other than the brief overview, is there anywhere that states exactly what it does for us privacy-conscious/paranoid individuals? According to the overview it takes screenshots (when?) and scans running processes, but what about persistent memory? What details are sent to server?

I'm a little hesitant to run closed-source software that seems to aim to be as lacking in documentation as possible (which I can understand, to be fair).
Edited by Blizzard on 05/05/11 12:43pm
Wed 4th May 2011 3:36pm

SGLP: 117
Posts: 1142 (0.3 a day)
Reputation: 71 You have already voted on this user

All on the EULA there
Edited by Blizzard on 04/05/11 10:54pm

In a perfect there would only be one version of CS - which would yours be?

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