Frequently asked questions

What is SkillTracker?

SkillTracker is the name of the new statistics logging module developed exclusively for The SGL. Over the course of a match data about kills, deaths, damage and game specific information (such as bomb plants and defuses for Counter-Strike) are extracted directly from the server and stored in our database. This process is entirely automatic and requires no human intervention ensuring reliable and unquestionable data.

Currently the system is in a beta state and only supports Counter-Strike (1.6 and Source) matches while we iron out any bugs.

What makes it different from stats generated by other leagues?

There are three important factors here. Firstly the stats are highly detailed as well as being accurate. The data is logged directly from the server; we do not have a team of monkeys inputting data taken from end of match screenshots. This method enables us to provide some pretty interesting stats rather than the plain old kills and deaths.

Secondly (and probably most importantly) each set of stats is tied to a specific match. This means that over the course of a season (or multiple seasons) we can track players skill and create graphs, charts and all those other things that statistics geeks dream about.

Finally, we have given each player in the stats system a "Skill Quotient". This makes it easy to compare two players at a glance.

What is the "Skill Quotient" field and how is it calculated for each player?

The Skill Quotient (SQ for short) is a number that can be used to rate a players overall performance. It's a complex formula that takes into account many factors and weighs them differently depending on their importance. This formula should reward not only players who get many kills but also those who show good teamwork.

Here's how its calculated:

SQ = ( ( ( (Aces*20) + (Assists*0.25) + (Steals*0.125) + (Bomb plants) + (Bomb detonations*2) + (Bomb defuses) + (1RF*2) + (2RF*4) + (3RF*6) + (4RF*8) + (FF*2) ) * 1000) / Total no. of rounds played ) * Match Weighting

Match weighting is a way of keeping the SQ representative of skill level. It is usually a value between 0.5 and 1.5 which takes into account the skill of the players playing in that match. Matches with higher skilled players will have a higher match weighting. This stops low skilled players who play well against other low skilled players from gaining the same SQ as higher skilled players who play well against other high skill players.

What are awards?

Awards are given to each player if they meet certain criteria during a match. They are purely for fun and hold no other value. The awards are as follows:

What does each column mean?

These are specific to Counter-strike.