Frequently asked questions
What is SkillTracker?
SkillTracker is the name of the new statistics logging module developed exclusively for The SGL. Over the course of a match data about kills, deaths, damage
and game specific information (such as bomb plants and defuses for Counter-Strike) are extracted directly
from the server and stored in our database. This process is entirely automatic and requires no human intervention ensuring reliable and unquestionable data.
Currently the system is in a beta state and only supports Counter-Strike (1.6 and Source) matches while we iron out any bugs.
What makes it different from stats generated by other leagues?
There are three important factors here. Firstly the stats are highly detailed as well as being accurate. The data is logged directly from the server;
we do not have a team of monkeys inputting data taken from end of match screenshots. This method enables us to provide some pretty interesting stats rather than the
plain old kills and deaths.
Secondly (and probably most importantly) each set of stats is tied to a specific match. This means that over the course of a season (or multiple seasons) we can
track players skill and create graphs, charts and all those other things that statistics geeks dream about.
Finally, we have given each player in the stats system a "Skill Quotient". This makes it easy to compare two players at a glance.
What is the "Skill Quotient" field and how is it calculated for each player?
The Skill Quotient (SQ for short) is a number that can be used to rate a players overall performance. It's a complex formula that takes into account
many factors and weighs them differently depending on their importance. This formula should reward not only players who get many kills but also
those who show good teamwork.
Here's how its calculated:
SQ = ( ( ( (Aces*20) + (Assists*0.25) + (Steals*0.125) + (Bomb plants) + (Bomb detonations*2) + (Bomb defuses) +
(1RF*2) + (2RF*4) + (3RF*6) + (4RF*8) + (FF*2) ) * 1000) / Total no. of rounds played ) * Match Weighting
Match weighting is a way of keeping the SQ representative of skill level. It is usually a value between 0.5 and 1.5 which takes into account the skill of the players playing in that match.
Matches with higher skilled players will have a higher match weighting. This stops low skilled players who play well against other low skilled players from gaining the same SQ as higher
skilled players who play well against other high skill players.
What are awards?
Awards are given to each player if they meet certain criteria during a match. They are purely for fun and hold no other value.
The awards are as follows:
Carrier award - Player over 35% better than anyone else on their team.
Wingman award - Player got 7+ assists.
Dirty fragstealer - Player got 3+ steals.
Bullet dodger - Player received less than 33% of damage dealt.
Human shield - Player dealt less than 33% of damage recieved.
Bomb technician - Player defused the bomb 3+ times.
Super Bomberman - Player planted the bomb 4+ times.
Ninja - Player got 2+ knife kills.
Ultimate slayer - Player got 0 kills during entire match.
Check your radar - Player got 2+ TKs during the match.
Serial killer - Player got at least one 3RF, one 4RF and one ace.
Iron man - Player got at least 20 kills, 2.00 K/D ratio and 6+ assists. An award for all round ownage.
Playmaker award - Player got the first frag 5+ times.
What does each column mean?
These are specific to Counter-strike.
- Username - The SGL username of the player
- Clan - The main clan which that user is registered to.
- K/D - Kill to death ratio. Calculated by dividing kills by deaths.
- SQ - Skill Quotient. A value to rate the players overall performance. See section titled "What is the Skill Quotient field...".
- Carrier Award - If a player has 30% more SQ than anyone else on their team then they are given this award. It is denoted by the
icon
- Kills - Self explanatory
- Deaths - Self explanatory
- DMG Dealt - The amount of damage the player did to others
- DMG Taken - The amount of damage received from other players
- Rounds - The number of full rounds the player was in.
- Aces - The number of times the player single handedly killed the entire opposition.
- First frag - The number of times the player got the first kill in a round
- Assists - The number of kill assists the player got. An assist is registered when a player does 50% or more
damage to a member of the opposition without killing them and that member of the opposition eventually dies in the same round.
- Steals - The number of kill steals the player got. An steal is registered when a player does only 15% or less
damage to a member of the opposition and kills them.
- TK's - Team kills. How many times the player either killed themselves or another member of their team.
- Plants - How many times the player planted the bomb.
- Detonations - The number of times a bomb planted by the player detonated.
- Defuses - The number of successful defuses a player got
- Defuse attempts - The number of defuse attempts.
- 1RF - The number of times the player got 1 frag in a round
- 2RF - The number of times the player got 2 frags in a round
- 3RF - The number of times the player got 3 frags in a round
- 4RF - The number of times the player got 4 frags in a round
- 3CL - 3 man clutch. The number of times a single remaining player killed the remaining 3 opposing players and won the round
- 4CL - 4 man clutch. The number of times a single remaining player killed the remaining 4 opposing players and won the round
- 5CL - 5 man clutch. The number of times a single remaining player killed the remaining 5 opposing players and won the round
- USP K/D - The number of USP kills and deaths
- Glock K/D - The number of Glock kills and deaths
- AK47 K/D - The number of AK47 kills and deaths
- M4A1 K/D - The number of M4A1 kills and deaths
- AWP K/D - The number of AWP kills and deaths
- MP5 K/D - The number of MP5 kills and deaths
- Grenade K/D - The number of Grenade kills and deaths
- Knife K/D - The number of Knife kills and deaths