1.00 Information.
1.01 About theSGL.
theSGL.com draws from two main areas in our quest to bring you the finest gaming environment possible - the CALeague of North America which has set the standard for competitive online gaming and the football league and cup tournaments of the world. We strive to listen to what the participants want from their games and do our best to offer just that. We denounce abuse, racism and have successfully run friendly yet competitive online and LAN leagues, cups and other tournaments since 2004
1.02 About these rules.
Teams, managers and participants must be aware of these rules and abide by them to ensure their continued place within theSGL. Failure to comply and respect the rules here within may lead to suspension, loss of points or even permanent removal from the league. Ignorance of the rules is no defence for transgressions against them and it is a players responsibility to ensure they are familiar with the rules and further to that it is a clan leaders or managers job to ensure that the players within their team are aware of the rules. If you are unsure about any of these rules or feel you need clarification on any aspect of them, then it is your responsibility to seek such clarification from an admin.
2.00 Player Eligibility
2.01 Player registration
A player must be registered on the website www.theSGL.com and have a profile that includes at least the minimum details required (a registration will not be possible without meeting this requirement).
2.02 Player accounts
A player profile registered using an alias, avatar or logo that is considered offensive by an admin will be amended and a message sent to that user explaining why. Should the name then be replaced by another offensive (or the same) alias then that player is likely to be banned immediately without further consultation.
2.03 Player game types
A player can only be registered for any one team for any one game type. For example a player may not be registered for two different teams that play TF2. This applies to all teams in all game types. It makes no difference if the teams compete in different divisions or even in different league seasons, if they play the same game then you may not be registered for multiple clans. A player may freely register for teams who play different game types however.
2.04 Player account security
A player is responsible for their own unique id account. This is to say using TF2 as an example, if your steam id account is subject to an upheld accusation of cheating that we do not care who was using that account at that time it will be the person holding that registered account and the account itself that will be banned. It is up to the holder of the account to ensure it’s security. No debate or discussion will be entered into on this subject. If you make public or allow details of your account to be shared by a third party then you leave yourself open to this possibility and it is your duty to either keep the account personal to yourself or deal with the repercussions of failing to do so.
A players theSGL account is also subject to the same process outlined above. It is highly recommended that a player has a different log in password to their unique id account. If your theSGL account details become known by a third party then you should immediately change the password on the said account. Where you are unable to do so then contact and admin who will attempt to secure the account on your behalf and inform you of the new log in details. A site member is considered to be responsible for all content posted by that account and also for any screenshots that may be captured from that account log in on the SGLac system. Neither theSGL nor its admins are responsible for your account security nor will we ever ask for your unique account log in details or your theSGL account log in details.
2.05 Player waiting time
After registration to a team the player in question will not be eligible to take part in any theSGL official match for that team for a period of seventy hours.
2.06 Right to registration
TheSGL reserves the right to deny registration or remove any player from theSGL at any time with or without given reason.
3.00 Team eligibility
3.01 Team registration
A team must be registered on the website www.theSGL.com and have a profile that includes at least the minimum details required (a registration will not be possible without meeting this requirement).
3.02 Team accounts
A team profile registered using an alias or clan logo that is considered offensive by an admin will be amended and a message sent to the registrant explaining why. Should the name then be replaced by another offensive (or the same) alias then that team is likely to be banned immediately without further consultation along with any and all members of that team deemed to be responsible and of “leader” status.
3.03 Team account security
The team account is administered and controlled by the person originally registering that team. That user may elect to promote fellow clan member to leader status at that point they no longer have full control of that team and leave themselves open to a team takeover which would be handled as described in rule 7.03
3.04 Right to registration
theSGL reserves the right to deny registration or remove any team from theSGL at any time with or without given reason.
3.05 Banned players
Players that are subject to suspension or ban from theSGL who attempt to take part under another identity or account will be removed from theSGL permanently. Further to this a team who allow such a player to take part in their theSGL competitive play may be deemed complicit and in some cases removed also - with suspensions and or bans being attached to the accounts of the playing members of the said team. Another possible outcome of the use of such a player may well be a points deduction against the team involved.
3.06 Disciplinary measures
Disciplinary measures may be levelled against teams or players who are in breach of the rules laid out here which may include but will not be limited to a suspension of an arbitrary length, a total ban from all theSGL competition forever or the removal of points a team has gained in a theSGL event.
4.00 General in game rules
4.01 Custom content
Custom models and skins are not permitted in any theSGL match where the use of such skin or model gives advantage (however slight) to the participant using them. Models such as the high-fps versions will be allowed however brightly coloured or otherwise misshapen models will not.
4.02 Client variables
A lists of unacceptable cvars is available here for your relevant game type. These are the most up to date listing we have but are not exclusive to other command not contained therein which you may be requested to change at any time by an appointed league admin.
4.03 Player unique ID
A player must meet the requirements laid out in section 2.00
4.04 Sportsmanship
Players will at all times refrain from abuse toward opposing teams or appointed admins. There is a strict ban on racism in particular though we do not wish to see any abuse of any shape or form either on a match server or in an IRC channel (or private message chat)
4.06 Banned scripts / commands
Use of any version or type of script which produces a double or mega jump, pistol (or "fastshoot") script.
It is also prohibited to employ the "taunt" bug or cvar specifically when falling from platforms or ledges.
5.00 The league
5.01 League title
The league shall be knows as the “ theSGL.com" a league and/or divisional name and/or sponsors name may be appended to this title and should be used in full when posting about or reporting on the league.
5.02 Divisional format
A standard league division will consist of eight teams each of whom will play the other teams once with two maps each week on a map decided by the prevailing map rotation for that week. We reserve the right to change the map that any match may be played on at any point if good reason should present itself.
5.03 Points distribution
Teams will gain three points for a win, one point for a tied match and no points for losing a match. Winning a match by default will be rewarded with the full three points, the defaulting team will receive no points and neither team will receive any rounds scored for and against them.
In a double map match a team winning both maps will receive three points, or where each team wins one map each then each team will receive one point each.
5.04 Promotion and relegation
In an invitational league promotion and relegation are not valid factors. For all league divisions which are not invitational then the minimum of the top two teams will be promoted and the bottom two teams relegated. In some cases where felt to be appropriate there may be more relegations and promotions than this.
5.05 Tied teams
Teams who are tied on points at the end of a season will be separated n the basis of which team came out as winner when the two teams met during the league season. Where one team came in to the event late and did not meet the opposition then the result which stood from the team they replaced will be considered the result of that match. Should teams have drawn in that match then the placing will be decided by the total number of rounds for (highest wins). In the event that the teams remain tied at this point then a playoff may be organised by a league admin.
5.06 Cup Format
Each team will pick one map (homemap). The Cup scoring rule as stated in 6.12 applies. If a 3rd map (decider) is needed every team eliminates one of the following maps (the remaining map has to be played as decider map with normal cup rules): cp_granary/cp_well/cp_badlands
6.00 Match rules
6.01 Match format
Match formats will vary between different theSGL events, please consult the relevant event for further information.
6.02 Joining the server
Unless agreed to the contrary players should join the server on time for their match. A maximum of ten minutes will be given after this time until the match begins. Teams should obtain the server details (theSGL match details page or SGLo matches please contact your opponent) and ensure that their SGLac is running properly in advance of the match.
6.03 Designating the server
The home team shall supply the match server and arrange sourceTV to be present if at all possible. The home team will always be on the left of the fixture. The teams may wish to use the away team’s server for any number of reasons, as long as both teams are in agreement this is acceptable. On occasion a match may be requested to play on theSGL’s servers.
6.04 Players
Each team should field six players from their roster on this website. The players must all have their STEAM ID entered on the roster and be eligible to play (no waiting time on their roster e.g. eligible to play in 36 hours). If a player is not eligible to play due to having not entered their STEAM ID more than 72 hours in advance of the tie then that player may take part at the oppositions discretion however if they decline to allow it then that player must not take part in the match. Likewise where a player who does not feature on the roster at all is attempting to play then the opposing team may grant that player permission to play (in this instance the player must be added to the roster before the match begins) or they may exercise their right to deny the player permission to take part. A team may play with less than six players but no less than five. Should the opposing team wish to drop players themselves to even up the teams then they may do so - but they do not have to. Games played on clans own servers for matches, the check on the steam must be performed prior to the match as complaints or conflicts after the match has taken place will not be upheld (unless a player joins the server mid match in which case a screenshot of their steam id should be taken).
6.05 Substitutions
A team may substitute as many players as they wish during the course of a game though at no point must they have more than six players connected to the server. A player joining the match must move from spectator to the relevant team immediately on connection to the server. Players remaining in spectator mode for any length of time will result in rounds being declared forfeit and the player will be kicked from the server.
6.06 Voice communications
Third party voice communication software may be used. Should a team experience difficulties with such a program then this will not be cause for pausing or halting the match, it is a teams own responsibility to ensure the operation of any such voice communication software. The opposing team may allow a pause in the game to afford you the opportunity to fix your voice communications - but they do not have to.
6.07 Half time
Teams must allow for a maximum five minute break at the end of the first round though it is preferable to play through without a break. A screenshot should also be taken at this point to verify the first half score.
6.09 Finishing the match
As soon as the time limit is reached the match will be considered finished with the score at that being the final result. If a team leaves the server before a victory or draw has been achieved then the game will be defaulted to the other team.
6.10 Reporting the result
To report the score of the match please check the FAQ section of the competition. A leader of either team may enter the score of the match into the match details page. This may only be entered after the scheduled start time of the match on theSGL.com website. If you have any difficulties please contact an admin in #theSGL who will be happy to enter the score for you.
6.11 Specific in game rules
6.11a Unlocks
The use of the following unlocks are all permitted in official matches : Übersaw, Blutsauger, Kritzkrieg, Backburner, Flaregun, Axtinguisher, Natasha, Sandvich, K.G.B, Force-a-nature and Energy drink
The "sandman" unlock is only permitted if both of the teams taking part in the match are in agreement in which case the Sandman limit may be restricted to one.
6.11b Critical hits
tf_weapon_critcals must be set to 0 in all matches.
6.11c Class restrictions
Each class has a limit of two players except for the Demoman and Medic classes who have a limit of one each. Teams have a responsibility to ensure they do not break these class rules which may lead to a defaulting of any and all rounds where the infringement took place. This rule does not extend into the resupply area where switching classes will not be subject to penalty.
6.12 Scoring / maps
This will be updated within the next 24 hours (midnight Wednesday 24/03) If you are looking here at a later date and see this message please notify an admin.
6.13 Defaults
Where a fixture is in default by one of the teams the opposition will receive a win and be awarded three points. No rounds for or against will be entered into the league table.
6.14 Wildcards
The wildcard option was withdrawn in 2006
6.15 Rescheduling a match
Where both teams agree to reschedule a match the scheduling of the match will be subject to approval from a senior theSGL admin. A comment from a member from each team on the match details page is required to ensure that both teams have agreed to this.
6.16 Recording demos
Personal point of view "POV" demos are not required for Team Fortress teams.
7.00 Team rules
7.01 Rosters
A team manager or leader is responsible for knowing who is playing for that team. A roster must contain enough eligible players for the teams next match at all times. Failure to maintain such a roster may result in your team being replaced. Should you drop to less than this amount of players then you should inform a league admin as soon as the problem is manifested and inform them of your subsequent intention or explain with good reason why this has occurred. Obviously your team will require a roster of six eligible players to play in a Team fortress 2 match.
7.02 Takeovers
A team accepted into theSGL is accepted on the understanding that they are the team who then subsequently compete in the event. A place awarded to a team is not the property of a team manager or owner and they therefore have no right to hand over the place awarded to another clan. At all times a clan must retain 60% of their original roster . Should a team have less than this amount then at an admins discretion they be replaced by another team.
7.03 Mercenaries
At no time must a team field a player who is not shown on their roster. Should it be proven that a player other than the registered account holder has participated in a match then that players account may be suspended or banned, further to this the team in question may have points removed and/or be suspended or banned for being complicit in the breaking of this rule.
7.04 Team names
Any change made to the name of team competing in an theSGL event should be notified to a league admin as soon as possible. Team names found to be offensive or otherwise inappropriate may be requested to amend their name by a league admin, failure to comply with such a request may lead to the removal or replacement of the said team.
7.05 Team ownership
The player who registers a team shall be considered the leader of that team. They may choose to elect co-leaders or full leaders equal in rank to themselves but they shall remain the nominated owner of that team. Should a team require removal of their owner then they should contact a league admin. We will require at least 60% of the said team to agree with the decision to oust the owner for this to go ahead.
8.00 Servers
8.01 Server assignment
The home team shall supply the match server and arrange sourceTV to be present if at all possible. The home team will always be on the left of the fixture. The teams may wish to use the away team’s server for any number of reasons, as long as both teams are in agreement this is acceptable.On occasion a match may be requested to play on theSGL’s servers.
8.02 Server configuration
This will be updated within the next 24 hours (midnight Wednesday 24/03) If you are looking here at a later date and see this message please notify an admin.
8.03 Server crashes
Should a match server crash during a match then these guidelines should be followed. If less than 5minutes have been played in a half then the half will be restarted from the beginning. For matches where the server crashes after 5minutes have been played the match will be restarted at the score the match was at prior to the server crash and the remaining time that was left at the end of the match will be played.
In a match which is not on an server provided by theSGL and the team not hosting the match request it, server logs proving that the server crash was not triggered by a command sent to it by the home team will be required. This is to say that if you are off to a bad start and decide to restart the server to give yourselves another chance you will default the match entirely and may face other disciplinary action the admin team see fit.
8.04 TV proxies
Were possible SourceTV should be on all matches. The details required to view the match in progress must be available to both teams. Where the proxy is only for recording purposes and has no spectator slots then the details should still be made available to both competing teams to allow this fact to be verified. The SourceTV demo must be made available to both teams and retained in the event of an admin requesting it.
8.05 Scorebot
A scorebot relaying a description of the match in progress may be used but must be agreed to by both teams involved in the match, The scorebot should only report kills/rounds and other relevant details. Text typed by players on the server both in team only say and server say modes must not be relayed by scorebot.
8.06 Connection problems
A participant is responsible for his own connection at all times. Should the player suffer from connection problems including high pings, intermittent connection loss or similar problems then a pause of no more than five minutes should be made to allow a reboot and reconnect to the server. A team may have no more than two such pauses in any one match unless the opposition specifically indicates that they will allow it. This is at the discretion of the teams involved but under no circumstances will a team have less than two pauses of up to a five minute duration allowed. This does not allow a team the total or ten minutes of pause time, it allows two pauses of up to five minutes each.
9.00 SGLac :
SGLac can be downloaded here
9.01 About SGLac
SGLac is a client side program that achieves several things. Firstly it will capture a random number of screenshots from a player taken at random intervals during use. Secondly it will perform a scan of the user machine local memory and compare processes found against a list of known cheat programs. SGLac will also upload a copy of the users cfg for public view. All users will be subject to a graphics bit detection and clients running less than 32bit will be diconnected from the SGLac enforced servers.
9.02 Screenshot uploads
Screen capture will commence when you enter the game. A random number of screenshots will be captured at random intervals and stored locally on your machine until you exit the game. At this point SGLac will then upload the shots to our website where they will be viewable on your player profile page. Whilst every effort is made to avoid out of game screenshots being taken it must be noted that a very small number of out of game (desktops for e.g.) screenshots are captured accidentally. Whilst a user should take every care to remove from view any personal or security compromising items from view we will do our best to remove individual screenshots that you may bring to our attention. Due to the secure nature of the image storage we have in place this is not an instant process though we will make effort to remove the item at the earliest opportunity. Ine view of the possibility outlined above we recommend rcon commands are entered through HLSW or similar program and not via the in game console which is subject to screen capture.
9.03 Configuration file upload
Certain game types (currently the steam based games only) will have their player cfg files checked and placed on public display in the same manner as the screenshots Whilst a user should take every care to remove any personal or security compromising items from the player cfg file we will do our best to remove individual cfg’s that you may bring to our attention. Due to the secure nature of the image storage we have in place this is not an instant process though we will make effort to remove the item at the earliest opportunity.
nb. .cfg upload is currently disabled
9.04 Active cheat detection
SGLac will scan your local memory processes and compare them to a list of known cheat programs. SGLac will not scan or check any area of your local storage or any of the files contained therein neither will it make the results of the local memory process check public to anyone including theSGL admin team unless a positive match is made or cheat detected at which time this information will be made known to only the senior admins.
9.05 SGLac required servers
On an SGLac compulsory server a player will be kicked if that player is not running the SGLac client program. You can request your server to be SGLac enabled from this page (A small fee is payable as described on the page, however all Dustworld customers may request SGLac as a free service.
nb. Team Fortress 2 servers cannot be set in required mode at this time. You may however use SGLac freely on any server without restriction.
10.00 Intellectual property
10.01 Casting matches
All theSGL sanctioned matches are the property of theSGL.com and we reserve the right to broadcast, report and promote the fixtures and content of these matches however we see fit. Any team wishing to broadcast in any way the content of a theSGL sanctioned match must first seek and obtain permission from a head admin of theSGL.com. You will not copy, download, reproduce, republish, frame, broadcast, transmit in any manner whatsoever, any material or player created content from theSGL.com except as is strictly necessary for your own personal non-commercial home use.
All copyright, trade marks and all other intellectual property rights in all material or content supplied as part of theSGL.com shall remain at all times vested in Us or Our licensors. You are permitted to use this material or content only as expressly authorised in writing by Us or Our licensors. You will not, and You will not assist or facilitate any third party to, copy, reproduce, transmit, distribute, frame, commercially exploit or create derivative works of such material or content.
11.00 Disputes
11.01 General dispute information
Disputes are not a public matter and should only be handled by an Admin. Teams found posting disputes on public forums will be punished. A formal dispute must be filed within 72 hours of the match
You may only dispute one player at a time on a player by player basis. If you suspect multiple players of cheating, individual disputes should be made with evidence. Before you can submit a legitimate dispute you must have watched the HLTV demo of the match, watching the player in. Make a list of the rounds and moments in question e.g. “Round 1 – Looks at player through wall and pops out when player X takes a flash out. Round 5 – Reacts to flash before he can see it.” The more examples you give, the more seriously your dispute will be taken. Once a dispute has been filed, the dispute review team will request the player in question’s POV demo (if not already requested by the match admin) and analyse the demo. The dispute review panel decision shall be final in all instances.
11.02 Suspensions, bans and points deduction
Players who are accused of cheating outside theSGL and are brought to our attention will be investigated and may be suspended or banned from theSGL competition. The evidence required for such a censure will be equal and exact to the evidence required by www.steambans.com and even then will be subject to considered opinion by our admin team.
Persons bringing to our attention false accusations may be subject to disciplinary measures themselves. We do not take lightly a person who deliberately sets out to discredit another player intentionally.
Players caught cheating within a theSGL competitive match will be banned forever from all theSGL online events. Such a player or team incorporating that player found to be subsequently taking part in theSGL events will be subject to the penalties as described in 3.05 Banned players. For certain infringements and at the admins discretion where rules have been broken or repeatedly ignored a points penalty may be awarded against an offending team
12.00 Convention
12.01 theSGL.com
The league shall be known as "theSGL" or "theSGL.com"
12.02 Definition of admin
An admin will be deemed as being a person appointed by theSGL to officiate in matters relating to theSGL
12.03 Rule update
We reserve the right to change any or all of these rules at any time. You should keep checking the rules to ensure you don’t breach them. If you see anything you believe to be incorrect or missing please inform a league admin.